In the wake of devastating victory over the Japanese in the bloody battle for Guadalcanal, American forces are peeling back to their beachheads and are reassessing their long-term goals. Pending a chain of strategic breakthroughs, the Marines have declared the campaign a great success. The Japanese, however, do not agree. In the island’s hinterlands, the enemy has entrenched himself strongly and has refused to surrender.
For their next offensive, the Japanese pick the perfect target: Henderson Field, Guadalcanal, the jewel in the crown of Allied airpower. Limited but deadly air strikes have pounded the island into rubble, and the Marines have been forced to withdraw from their positions on the landings to avoid further casualties.
The Japanese attack, however, is a feint, designed to lure the Marines into a deadly trap. Shaped like a giant horseshoe, the island is anchored by two spectacularly dangerous positions, the beachhead on the east flank, overlooking Henderson Field, and a heavily entrenched Japanese position on the western rim of the horseshoe. The Japanese could hold either position for years, strategically splitting the island in two.
Carrying the new Archon engine, CCS makes this an incredibly detailed game, offering tremendous realism and scope for play. This isn’t just a game about smashing a bunch of tanks around a mud-filled battlefield—in fact, it’s about pinpoint-targeting poorly armored machine gun nests with your tanks, letting a few lucky shells hammer them from a safe distance.
Improved game mechanics, enhanced graphics, and a grittier quality to the combat mean that this is by far the best Close Combat ever, as well as any game on the market.
The whole of the Pacific war is now available in your palms!
Features:
* Detailed 3D representation of realistic military units, including tanks and infantry
* Immersive gameplay: call in friendly artillery and air support and use close air support to target enemy units
* First-person and third-person camera mode
* Fully playable in single-player, co-op, and multiplayer online modes
* Minimap-based zoom and targeting system
* Next-gen graphics and audio – enhanced Archon engine
* New user interface
* All previous DLCs included
* Full storyline
* All campaign levels and missions are fully playable in single-player, co-op and multiplayer online modesThe fate of neurons and axons within the
Close Combat: Last Stand Arnhem is another bad company title from the developer MikroGame. If you are looking for something nice that breaks the mold, you will not find much here. If you want something bad, with gross amounts of bugs, keep on looking.
I couldn’t find a solution to the collision bug outside of a temporary fix in the settings. This occurred when entering a safehouse with a locked door. In order to enter, you actually had to use a barrage of grenades to break the door down and the collision bug was gone. It didn’t actually fix any of the game’s inherent bugs, such as the delay on the grenade-sending animation, or the aliasing of the UI.
The controls aren&rsqu
The bloody first release of the new 3D Archon engine in the critically-acamed Close Combat series.
About Close Combat:
Close Combat: The Bloody First is the definitive history of Operation Market Garden – the epic parachute drop by the Allies into Holland and the desperate battle to take the bridge at the Arnhem railroad station.
Create Your Own Story:
The campaign makers are at your fingertips. Choose from one of nine playable nations or design your own to fight for!
Fully Immersive Experience:
Full squad-based combat including cover, command, assault, team tactics, H.A.R.M. and more, fully integrated into the campaign.
History Comes Alive:
To succeed in close combat, you must be physical and skilled or you will fail. The physical demands of the game require players to engage in team tactics with squads of highly trained soldiers.
Balance, Strategy & Tactics:
Game play is focused on balance, tactics, training and actions of individual soldiers. Successful players will use their ability to quickly shift from team strategy to team tactics.
Flagship Of Close Combat:
Close Combat: The Bloody First is a Flagship title of the Close Combat series.
New Advance Warfare Experience:
Close Combat: The Bloody First features the most advanced military technology including advanced close combat experience for all Close Combat fanatics.
60 battlefield scenarios:
Battle against the German Wehrmacht and Allied forces and fight from the heights of Arnhem, through the streets of and under Arnhem, into the Rhine river valley or through the heart of the German defenses.
New Additional Scenarios:
New additional scenarios will be released on the web page.
Storyline:
Close Combat: The Bloody First – Arnhem is the story of Operation Market Garden – a daring Allied plan to drop as many as 27,000 troops and heavy equipment into Dutch-held territory. In a last-ditch effort to break through the German lines and capture the vital bridge at the city of Arnhem, the Allies launched Operation Market Garden on the night of September 17-18, 1944.
On the first day of the bold attempt to link up the American 1st and British 1st Armies, the Allies suffered a decisive setback. Unable to storm the heavily defended German defenses or take the vital bridge at the Dutch city of Arnhem, General Model chose to withdraw his force from the battlefield. The battle, among the largest to take place on the Western Front, had seen the Allies
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www.youtube.com/watch?v=3lZP5GdGEg8
Game “Close Combat: The Bloody First” Gameplay:
www.youtube.com/watch?v=_D0s90e23jg
Game “Close Combat: A Bridge Too Far” Gameplay:
www.youtube.com/watch?v=vVk3yK89UFc
Game “Close Combat: Nations at War” Gameplay:
www.youtube.com/watch?v=E5134ao5woI
Close Combat: The Bloody First Available Now!
The first release using the new 3D Archon engine in the critically-acclaimed Close Combat series is now available!
Game “Close Combat: The Bloody First” Gameplay:
www.youtube.com/watch?v=3lZP5GdGEg8
Game “Close Combat: Last Stand Arnhem” Gameplay:
www.youtube.com/watch?v=3lZP5GdGEg8
Game “Close Combat: The Bloody First” Gameplay:
www.youtube.com/watch?v=_D0s90e23jg
Game “Close Combat: A Bridge Too Far” Gameplay:
www.youtube.com/watch?v=vVk3yK89UFc
Game “Close Combat: Nations at War” Gameplay:
www.youtube.com/watch?v=E5134ao5woI
Close Combat: The Bloody First Gameplay Walkthrough | All 4 Karts | Modern Weapons in Close Combat
The first release using the new 3D Archon engine in the critically-acclaimed Close Combat series is now available!
Game “Close Combat: The Bloody First” Gameplay:
www.youtube.com/watch?v=3lZP5GdGEg8
Game “Close Combat: Last Stand Arnhem” Gameplay:
www.youtube.com/watch?v=3lZP5GdGEg8
Game “Close Combat: The Bloody First” Gameplay:
www.youtube.com/watch?v=_D0s90e23jg
Game “Close Combat: A Bridge Too Far” Gameplay:
www.youtube.com/watch?v=vVk3yK89UFc
Game “Close Combat
Company and platoon specific USMC Machineguns
VMP SS21 – 7.62mm
VMP SS125 – 7.62mm
M60A3 – 5.56mm
M203A1 – 40mm
M249 SAW – 7.62mm
FNM 4000 – 40mm
FN M249 SBC – 7.62mm
FN KAC TAC-5 – 5.56mm
M27 MINIMI – 5.56mm
FN MAG-7 – 5.56mm
FN M249 – 7.62mm
FN USA – 7.62mm
At least one of the above.
Utilizes the following ammunition.
1,680 M3A2 – 60 rounds
1,680 M3A2 – 60 rounds
1,680 M3A2 – 60 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
2,200 ACM – 66 rounds
2,200 ACM – 66 rounds
2,200 ACM – 66 rounds
M60D MGL – 20-600 FMJ – 136 rounds
ACM HSM – 66 rounds
M60D MGL – 20-600 FMJ – 136 rounds
M60D MGL – 20-600 FMJ – 136 rounds
ACM HSM – 66
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Minimum Specifications:
OS: Windows 10, 8.1, 8 (32-bit or 64-bit), 7 (32-bit or 64-bit)
Processor: 1.2 GHz or faster dual-core processor with 1 GB RAM
Graphics: 1 GB of VRAM
DirectX: Version 9.0
Storage: 2 GB available space
Headset: Must provide the ability to connect the headset to a computer using an active USB cable
Sound: Speakers or headset with built-in speakers
Additional Notes
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