“Don’t Look” is the latest title by developer Ken Spears of Visiontrons Studio. The game offers a stark contrast from the majority of horror games on the market. Unlike conventional horror games, Don’t Look is a platforming game with a heavy focus on exploration and puzzle solving.
“Don’t Look” is designed as a Horror game that has been modified into a Platform Game. The game has been designed to rely heavily on it’s Horror elements but also offer up some interesting gameplay mechanics and interactive storytelling. Additionally, the game features unique visuals and a haunting soundtrack by evocative electronic artist Andrew Michael Dickson.
“The idea behind Don’t Look is to just go to a place with nothing else to do and let the horror story unfold. Many of the areas you will visit are well known horror sites. I want players to be drawn into these areas by the environment and atmosphere. Of course, you will also have to deal with various creepy creatures trying to get you.
The gameplay is a mix between the gameplay mechanics of platformers and the horror elements of point and click games. The player can explore, search and solve puzzles. One of the main objectives is to find items that can be used as weapons to fight off enemies. It will all be done through point and click interaction with the game world.
PS Vita Pre-orders
   Pre-orders at Gamestop or Amazon receive the “Unlucky Hand” DLC as an added bonus.Pre-orders at Gamestop receive the “Bloody Robe” DLC as an added bonus.Pre-orders at Amazon receive the “Thong Of Blood” DLC as an added bonus.
   What could possibly go wrong?
It’s a zombie apocalypse. Millions of people died in a mysterious virus outbreak. Government and corporations have ruled with an iron fist since that day. When society has fallen and all have disappeared, what chance do the average citizen have?
The three dudes stumble upon a bunker where they somehow survive, and after months of slumber they see some zombies outside. There are only a handful of survivors and they look hungry.
Then there’s us.
We will save you.
   
   
   
   
 &n
Don’t Look is a horror game where you are being hunted by things that can only move when you see them. You feel a surging urgency to escape this. place. You MUST escape. Unfortunately, sometimes the only way out is through. While you have no weapon and no way you can defend yourself, you are lucky enough to discover the weakness of your hunters. They may have you trapped in a place where something feels.. off, but by not looking at them you might just be able to escape. With no explanation or recollection of where you came from your only objective is to survive and make it out of that hell and hopefully uncover some secrets on the way.
About Your Creativity In this game you have one life only, and only between 0-10 seconds to make a decision. Each of those decisions will have a different effect on the outcome of the game. Sometimes you will have to decide in less than 10 seconds. The choices you make will determine who, and what you will encounter in the future.
About YouIn this game you have one life only, and only between 0-10 seconds to make a decision. Each of those decisions will have a different effect on the outcome of the game. Sometimes you will have to decide in less than 10 seconds. The choices you make will determine who, and what you will encounter in the future.
About The Future You’re mission is to discover the truth of your past, and to escape your potential death, while you do this you will be haunted by the things you remember and could have done.
Updates
Don’t Look is a Horror Game that will be released on Steam for £15.99 on 8th September 2017 and as a free download for anyone that requests an activation code.
Questions?
Kickstarter Project Info: www.kickstarter.com/projects/rsilverman/dont-look
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If you would like to buy Don’t Look please visit:
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Music: Mark – Slow Silhouettes
Ps. This is a teaser trailer, so I’m not telling you anything about the ending of the game.
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The game “Don’t Look” is a puzzle game. The puzzles are easy to solve once you think about them but there is not a specific place you have to solve them. You start in a room and you can exit the room, at some points of your journey through the game. You can open doors and destroy objects but there is no time limit in which you have to do those things. You can “read” things, by not looking at them and enter a different room. When you read, your field of view starts to rotate around the field of view until it covers the entire field. When you are on the edge of your field of view the game loses its sense of urgency. You are urged to try and see what is on the edge of the screen. As long as you never go too close to it you are able to see around it without going out of your field of view. Once you do go close to it, it deletes the edge of the screen, increasing the urgency to escape.
Enter a room at your own pace, reading what is in the way of your escape. Your only objective is to get out, no matter what it takes. If you can read something that you think can help you escape then you must continue to look at it. Your only problem is that it is dark and you cannot see what it is in the darkness.
Game “Don’t Look” Ending:
The game “Don’t Look” ends with you being trapped in a room. Your hunter becomes angry because you can’t see it and leaves the room and then suddenly turns around. You see it and you have 5 seconds to escape. You must make it out of the room before it turns around. There is no music so you don’t know that they are back. There is no way to avoid the hunter. The hunter can only be seen if you look at it. There is no way to save your game before the room is full of the hunters. You have no clue that they are there and that is how the game ends. (Voices by Natasha Mozdzen)
Game “Don’t Look” Idea:
Game “Don’t Look” is inspired by another horror game called Saw. I wanted to make a puzzle game that incorporates the concepts of seeing as you are escaping. Your field of view might not let you see what is going on but it does not let things escape. If you need to look at something you can, but if you don’t need to look at
Back in Anger is a 1973 film directed by Jimmy Sangster which stars the British rock band Marc Bolan and features his band, Tyrannosaurus Rex, in an adaptation of Hamlet (based on the Shakespearean play by William Shakespeare) as well as a version of the T. Rex song “Children of the Revolution”. The film was a joint production between the United States and United Kingdom, produced by Daniel Melnick and written by Tom Abadie and Vernon Harris.
The film premiered at the London Film Festival on 2 October 1973, and had a limited theatrical release in the UK on 12 February 1974; this was followed by a wide United States release in May 1974. The film debuted at number one in the UK, becoming the highest-grossing British film of 1974, and received an Academy Award nomination for Best Original Song for Bolan and Bolan’s companion, Janice Martin.
The film’s soundtrack, the soundtrack album Marc and Friends, and the single “Jeepster”, which reached number 53 in the UK, are all considered among the best of T. Rex’s output and were commercially successful. Several scenes featuring the band in the story were filmed in a variety of locations across Britain, primarily at locations in Selsey, Surrey.
Plot [ edit ]
The film adaptation of a classic British playwright’s classic, starring David Bowie at the center, takes us through the life of a young man obsessed with a particular adolescent idiom [‘Punk’] that defines a generation of the 1970’s, and seeks to tell the story of that youth culture in a manner that fits the experience of the viewer. Our star is Marc, a handsome middle-class male, who is a college dropout who appears out of the blue to be the only one of his bunch who actually has a genuine talent for what he does. And he’s written his own troubadour style to go with it; his songs are conventionally so packaged yet so consummately constructed as to create an attitude that ‘speaks’. With an attitude.
This attitude requires that the fact of one’s early life be irrelevant, unless it makes for a point. Marc has just graduated from a prestigious college, where he is ‘treated’ as a school dropout by the college men. And the university, not one person of whom is providing him with any professional exposure at all, is one of the things his father doesn’t want to talk
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Minimum:
OS: Windows 10
Processor: Intel i5
Memory: 8GB
Graphics: OpenGL 3.3
Storage: 2GB
Recommended:
Processor: Intel i7
Memory: 16GB
Minimum:OS: Windows 7 64-bitProcessor: Intel i5Memory: 8GBGraphics: OpenGL 3.3Storage: 2GBRecommended:OS: Windows 10 64-bitProcessor: Intel
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